01 GAME LAB / TUTOR MODE

Make practice feel like play.

Build a small game for the exact thing your learner is finding hard—then notice what changes.

For tutors, not game studios.Start with the lesson you already know needs work.
MAKE THE
NEXT TRY
EASIER
LESSON NOTE / 04 PLAYING
AMANI / READING

Short vowels

ROUND08
LISTEN FOR THE MIDDLE SOUND

What do you hear in ship?

Pick an answer to continue.

WHEN THEY MISS

Try one more word at the same level.

the game is small
so the noticing is clear
1 learnerin the brief
1 stubborn ideato practise
3 minutesto make a start
0 labelsattached to the child
WHY GAME LAB EXISTS

The hard part is already in your notes.

You have seen the pause, the guess, the “I don’t know” before the question is finished.

A game gives that moment somewhere to go. Turn the observation into one clear choice, a little feedback, and a reason to try once more.

KEEP THE LEARNERIN THE BRIEF.

THE TUTOR LOOP

Make one small thing easier to try.

Good practice does not need a bigger scoreboard. It needs a clear next move.

01

Notice

Name the exact thing that is hard: blending sounds, holding a sequence, spotting a pattern, staying with a task.

START WITH THE OBSERVATION
02

Make

Give the skill a rule, a moment of choice, instant feedback, and a reason to try the next round.

MAKE PRACTICE PLAYABLE
03

Notice again

Watch where the learner speeds up, stalls, guesses, or recovers. That pattern is your next lesson plan.

LET THE DATA STAY HUMAN

STARTER GAMES

Pick the difficult bit.

Start from the skill, then let the theme do the motivating. These are practical starting points—not diagnoses.

01
Reading
02
Maths
03
Focus
STARTER / 01 READY TO TRY

Word Hopper

A quick-fire sound-matching run for short vowels, blending, and confidence in the first read.

PLAYChoose · hear · repeat
KEEP GOINGUnlock the next word set
FIRST PROMPTREADY

“Build a 3-minute game for a learner practising short vowels. Keep the screen calm, use one word at a time, give audio-friendly feedback, and adjust the next word after two misses.”

WHAT TO WATCH

Good data leaves room for judgement.

Use performance as a clue, not a verdict. The point is to make the next useful move easier to see.

PRIVATE TUTOR NOTE / EXAMPLEAMANI — CVC WORDS
AFTER 3 SESSIONS
Word recognition82%fewer guesses
Response time3.1smore settled
Recovery after miss6 / 8try a shorter round
PLAY SESSION SIGNAL01 — 04

THE NEXT LESSON

Bring one difficult thing.

One learner. One stubborn concept. One small game. That is enough to start.

Choose a starter game